The waypoint, for example, might tightly constrain the way ahead and present only one option for forward movement, such as in Passing Alley, (below).
Wednesday, March 16, 2011
Notes on waypoint characteristics
With the bulk of the API work completed by Gordon, today I set-out towards E.C.1 to think-through what the waypoints will define. Drawing on yesterday's notes, (and following the train-of-thought that downplays the symbolic or 'hidden history' aspects of a waypoint) I aimed to concentrate on the physical characteristics of the waypoint as they constrain or afford forward-movement and to focus on the ways in which they relate to the process of using the cube as navigation-aid.
The waypoint, for example, might tightly constrain the way ahead and present only one option for forward movement, such as in Passing Alley, (below).
The waypoint, for example, might tightly constrain the way ahead and present only one option for forward movement, such as in Passing Alley, (below).
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